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DW Devlog v0.54 - 07/12/25

  • Matthew Weston
  • Jul 12
  • 2 min read

Updates to Game-modes, Leader-boards, mechanics and more!


Small snippet testing the new Slow-Motion mechanic on the newly updated legacy highway game-mode.


GAME-MODE UPDATES


  • OVERALL

    • Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear.

    • Leader-boards added & tested for all game-modes *NOT multiplayer yet.

    • Fixed score not saving when dying or resetting.

    • Testing new starting locations & camera animations for starting a game-mode.


  • LEGACY HIGHWAY

    • New Road pieces added

    • New script to manage all Mountains, objects and buildings and ensure each chunk is based on a random seed that is made on load & sent over RPC - This will ensure it is synced over multiplayer

    • Changes the random object system manager to create more environment variation.


  • HIGHWAY & ENDLESS

    • Added a "Mid-Run" tune garage to be able to tune the car mid run. This piece is semi rare compared to other pieces and sometimes might not even spawn.


  • MULTIPLAYER

    • Added new maps / setup new servers for testing syncing players with NO AI cars in the room.

    • Added other game-modes to test like Endless, Warp-speed.




CAR MECHANICS


  • SLOW-MOTION

    • Added key-bind options in settings

    • Should now make the super jump active. ( lowered the base jump height )

    • Working on making it work inside Multiplayer!! Currently works but causes stutters.

    • Boosting while in Slo-mo is broken at the moment - creating an infinite boost. But I like this for testing so I am not going to take it out yet.

  • New tune option ( Boost power! )

  • Slight camera chase setting changes & back-end setup to allow for more customization ( Should come in next update. )

  • Slight Changes to angular damp settings ( internal controller tweaks )




OTHER CHANGES

  • "PRESS SPACE TO START" Sizing issue fixed

  • Main menu to garage animation re-work

    • Now code based and should not get stuck as well as added improved zoom and movement mechanics.

  • Slight visual update to garage environment and surrounding.

  • Default car tunes changed.





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