DW Devlog v0.54 - 07/12/25
- Matthew Weston
- Jul 12
- 2 min read
Updates to Game-modes, Leader-boards, mechanics and more!
GAME-MODE UPDATES
OVERALL
Testing constant traffic flow - AFK on highway or AI modes will now have cars constantly cycle instead of eventually having them all disappear.
Leader-boards added & tested for all game-modes *NOT multiplayer yet.
Fixed score not saving when dying or resetting.
Testing new starting locations & camera animations for starting a game-mode.
LEGACY HIGHWAY
New Road pieces added
New script to manage all Mountains, objects and buildings and ensure each chunk is based on a random seed that is made on load & sent over RPC - This will ensure it is synced over multiplayer
Changes the random object system manager to create more environment variation.
HIGHWAY & ENDLESS
Added a "Mid-Run" tune garage to be able to tune the car mid run. This piece is semi rare compared to other pieces and sometimes might not even spawn.
MULTIPLAYER
Added new maps / setup new servers for testing syncing players with NO AI cars in the room.
Added other game-modes to test like Endless, Warp-speed.
CAR MECHANICS
SLOW-MOTION
Added key-bind options in settings
Should now make the super jump active. ( lowered the base jump height )
Working on making it work inside Multiplayer!! Currently works but causes stutters.
Boosting while in Slo-mo is broken at the moment - creating an infinite boost. But I like this for testing so I am not going to take it out yet.
New tune option ( Boost power! )
Slight camera chase setting changes & back-end setup to allow for more customization ( Should come in next update. )
Slight Changes to angular damp settings ( internal controller tweaks )
OTHER CHANGES
"PRESS SPACE TO START" Sizing issue fixed
Main menu to garage animation re-work
Now code based and should not get stuck as well as added improved zoom and movement mechanics.
Slight visual update to garage environment and surrounding.
Default car tunes changed.
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