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Devlog #5 - 02/22/2025

  • Matthew Weston
  • Jun 26
  • 1 min read

Testing new features & tweaking the game loop!



Starting with first person, I wanted to create a system / interior that was updated and dynamic, still lots to sort out for custom shaped cockpits like an F1 car or even something like a low roof concept car.

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In addition to working on first person and other mechanics, I started working on the game-modes that you see in the background of the first person view. AI cars will have multiple types of movement mechanics ranging from a cement brick on the gas pedal to advanced path tracing and dynamic spline based movement with ray-casting for object awareness.


( I also expanded the legacy highway from 4 to 8 lanes with some light blender work because it felt very crammed )

Above is the progress in order of creating the highway legacy game-mode after making it 8 lanes. Buildings and other dynamic objects are all pooled and randomly placed with some rules to make things look visually appealing.

 
 
 

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