Devlog #5 - 02/22/2025
- Matthew Weston
- Jun 26
- 1 min read
Testing new features & tweaking the game loop!
Starting with first person, I wanted to create a system / interior that was updated and dynamic, still lots to sort out for custom shaped cockpits like an F1 car or even something like a low roof concept car.

In addition to working on first person and other mechanics, I started working on the game-modes that you see in the background of the first person view. AI cars will have multiple types of movement mechanics ranging from a cement brick on the gas pedal to advanced path tracing and dynamic spline based movement with ray-casting for object awareness.
( I also expanded the legacy highway from 4 to 8 lanes with some light blender work because it felt very crammed )
Above is the progress in order of creating the highway legacy game-mode after making it 8 lanes. Buildings and other dynamic objects are all pooled and randomly placed with some rules to make things look visually appealing.







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