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Devlog #3 - 12/15/2024

  • Matthew Weston
  • Jun 24
  • 1 min read

Updated: Jun 26

Creating some maps & getting some cars!


Now that I have a clear idea on the project as well as a render-pipeline selected. I wanted to make some testing maps as well as throw in some cars. But this is where I needed things to change. Instead of just making things work to test, I needed to setup the structure for a scalable system from the start.


To do this I re-programmed the entire car system as well as the vehicle select, and spawning system. Then proceeded to buy over 200+ car models and started custom sculpting maps!

Separating parts of the model to make customization a possibility
Separating parts of the model to make customization a possibility

 
 
 

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