Devlog #3 - 12/15/2024
- Matthew Weston
- Jun 24
- 1 min read
Updated: Jun 26
Creating some maps & getting some cars!
Now that I have a clear idea on the project as well as a render-pipeline selected. I wanted to make some testing maps as well as throw in some cars. But this is where I needed things to change. Instead of just making things work to test, I needed to setup the structure for a scalable system from the start.
To do this I re-programmed the entire car system as well as the vehicle select, and spawning system. Then proceeded to buy over 200+ car models and started custom sculpting maps!








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