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DW Devlog v0.55

  • Matthew Weston
  • 2 days ago
  • 2 min read

Structure of this post is very unorganized & vague due to not keeping great track of what was done since the last update, but more just working to get things to where I know they need to be. Still far from that point but this should be a good step in that direction : )





WHAT IS NEW?

  • OVERALL

    • Major changes to all game-mode road generation systems

    • Major changes to all vehicle & AI controller systems

    • Tutorial added ( can be replayed at any moment )

      • Going over all basic controls in the game and some other special controls.

    • Leader-boards & new leaderboard UI.

    • Milestone system for each game-mode

    • Daily challenge system

    • Notification system

    • New Flood Race game-mode

    • New Cop Chase game-mode

    • Cruise control added ( double tap acceleration to toggle )

    • Multiplayer fixes and new room for testing.

      • Syncing / send rate optimization

      • Physics sync optimizations for high speed

      • New room with lots of mountains, etc for testing

      • Lots more to come.

    • New Garage system & Garage models

      • New Tuning manager & UI

      • New Upgrade manager & U

      • New Car Purchase system & UI

      • Scroll wheel will now zoom in and out while in garage

      • Middle mouse will now lock the camera in place while in menu.

      • New cash display

    • Sound Design overhaul & new base system for sound design.

      • Engine

      • Tire

      • Wind

      • Crashing

      • Honking

      • Much more

    • Building collision fixes, updates.

    • Many many more changes


  • LEGACY HIGHWAY & HIGHWAY

    • Slight changes to AI

    • Updated interval for spawning new segments

    • Other small changes & bug fixes


  • WARP-SPEED & ENDLESS

    • Added cube walls with negative and positive rewards based on the type you hit, now requiring the player to dodge, etc.


  • FLOOD-RACE ( NEW MODE )

    • Re-worked / added more mountains to the base / starting map.

    • New "free-form" AI that is a major improvement over my last iteration.

    • Flood race feedback / reward system changes

    • Lots more changes and bug fixes


  • COP-CHASE ( NEW / IMPROVED )

    • New cop chase map ( heavy WIP )

    • New cop AI

    • New ranking / star system

    • New rewards for completing stars and the mode

    • Explosives : )


CAR MECHANICS

  • Base car mechanics / scripts tuned to feel and act smoother.

  • Increased weight for all vehicles

  • Major internal value overhaul.

  • Sound design base added for vehicles

  • Jump / land VFX added

  • New boosting & trail VFX added.

  • Tons of other bug fixes and changes.


OTHER CHANGES / WIP

  • In-Game performance counter updates

  • UI animation changes

  • New key-binds added to key-binds page

  • Too many other changes to keep track or count.

  • Track editor in progress

  • Island jumper game-mode in progress

  • Achievements in progress

  • UI overhaul in progress

  • Milestone reward overhaul in progress

  • Much much more to come : )




 
 
 

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